#pragma once

enum class EntityRendererId : int {
	PRIMEDTNT = 2,
	HUMANOID,
	ITEM,
	CHICKEN,
	COW,
	MUSHROOMCOW,
	PIG,
	SHEEP,
	BAT,
	WOLF,
	VILLAGER,
	SHEEPWOOL,
	ZOMBIE,
	PIGZOMBIE,
	LAVASLIME,
	GHAST,
	BLAZE,
	SKELETON,
	SPIDER,
	SILVERFISH,
	CREEPER,
	SLIME,
	ENDERMAN,
	ARROW,
	FISHINGHOOK,
	PLAYER,
	THROWNEGG,
	SNOWBALL,
	ENDERPEARL,
	THROWNPOTION,
	PAINTING,
	FALLINGBLOCK,
	MINECART,
	BOAT,
	SQUID,
	LARGEFIREBALL,
	SMALLFIREBALL,
	ZOMBIEVILLAGER,
	IRONGOLEM = 42,
	OCELOT,
	SNOWGOLEM,
	RABBIT = 46,
	WITCH,
	MAP = 50,
};

